Under the Ocean | Code a Fishing Game on App Inventor
Visited the aquarium during the holidays? Relive your experience with this Under The Ocean tutorial! In the 3rd instalment of our App Inventor series, you can dive into programming a fishing game with a Game Boy interface. 🎣
Begin as a medium-sized goldfish and move around with the controls located at the bottom of the screen!
Eat small fishes to gain points
Avoid the big fishes to live longer! 🐟
Remix it! 👉 https://ai2.appinventor.mit.edu/?ng=62c1e57f-b302-4017-8af0-e62253434fa3
(You will need to create or sign in to your App Inventor account)
Overview of video:
0:00 Introduction
1:33 Step 1: Create 3 variables to keep track of the speed of our fish
3:01 Step 2: Create a variable to keep track of the total energy
3:41 Step 3: Change the speed of our fish when button B is pressed
5:37 Step 4: Trigger clock component to change the energy bar when button B is pressed
10:30 Closing
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